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/ PC Gamer (Italian) 40 / PC Gamer IT CD 40 1-2.iso / Sc3000 / SC3 / Res / Sound / audio.ini
INI File  |  1999-01-06  |  26KB  |  520 lines

  1.  
  2. ;Audio.INI
  3.  
  4. ;Format of audio item data:
  5. ;
  6. ;  key=value
  7. ;
  8. ;key:
  9. ;  Currently this is the name of the item. This will eventually be replaced
  10. ;  with a string id.
  11. ;
  12. ;value:
  13. ;
  14. ;  priority
  15. ;  volume
  16. ;
  17. ;  The rest of value depends on type:
  18. ;
  19. ;  1-shot sfx:
  20. ;    pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
  21. ;    where DupType = (default,interrupt,continue,overlap) 
  22. ;
  23. ;  3D 1-shot sfx:
  24. ;    pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
  25. ;    where DupType = (0=default, 1=interrupt, 2=continue, 3=overlap)
  26. ;
  27. ;  Actor:
  28. ;    pri, vol, driveby filename, special filename 1, special filename 2
  29. ;
  30. ;  Disaster:
  31. ;    pri, vol, filename
  32. ;
  33. ;  Sparse:
  34. ;    Should we just use a freshness score?
  35. ;
  36. ;Notes:
  37. ;  All items should be separated with a comma.
  38. ;
  39. [Options]
  40. UseC2HCache=0
  41. MusicDataDir=e:\sc3000data\cdimage\res\sound\
  42. ; MusicDataDir=d:\sc3000data\cdimage\sc3\res\sound\
  43. CachePath=c:\temp\
  44. CacheSize=10000000
  45. ZoomLoopVol=1024
  46. BuildingRandMultiplier=10000
  47. AmbienceStartFadeAtPercent=35
  48. AmbienceMinimumFadedVolume=700
  49. MusicPlayerSongDurationMsec=300000
  50. MusicPlayerSongDelayMsec=45000
  51. MusicStartDelayAfterStop=3000
  52. FreshnessIntroDurationMsec=1000
  53. FreshnessOutroDurationMsec=1000
  54. FreshnessMaxXSpeed=200
  55. FreshnessSelectionAreaMinMsec=10000
  56. TrafficDensityMin=1
  57. TrafficDensityMultiplier=5
  58. VehicleHonkDivisor=3
  59. VehicleMaxDistance=240
  60. VehicleMinDistance=100
  61. BuildingsInAmbienceAttenuation=400
  62. BuildingsInAmbienceMinZoom=4
  63. HonkAttenuation=300
  64. HonkMinZoom=4
  65. VehicleAttenuation=300
  66. VehicleMinZoom=4
  67. VehicleEffectsLevel=60
  68. VehicleEffectsPreset=14
  69. VehicleEffectsTallBuildingCrit=100
  70. ForceCrimeTempo=0
  71. ForceAmbienceQuadrant=0
  72.  
  73. [1ShotSfx]
  74. ;pri,vol,load,stream,intrpt,PathsAreAbsolute,filename
  75. 1="UiZoomIn",32,1024,1,0,1,0,"Sfx\Interface\zmin.xa"
  76. 2="UiZoomOut",32,1024,1,0,1,0,"Sfx\Interface\zmout.xa"
  77. ;kBoxxUiMove
  78. 4="UiRotate",32,1024,0,0,1,0,"Sfx\Interface\maprot.xa"
  79. 5="UiBulldoze",32,1024,0,0,1,0,"Sfx\Interface\bulldoze.xa"
  80. ;10="UiButtonRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
  81. ;11="UiTextRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
  82. 12="UiButtonClick",32,1024,1,0,1,0,"Sfx\Interface\button.xa"
  83. 13="UiCheckboxClick",32,1024,1,0,1,0,"Sfx\Interface\checkbox.xa"
  84. 14="UiLayRoad",32,1024,1,0,1,0,"Sfx\Interface\layroad.xa"
  85. 15="UiLevelTerrain",32,1024,0,0,1,0,"Sfx\Interface\lvlter.xa"
  86. 16="UiLayPowerLine",32,1024,0,0,1,0,"Sfx\Interface\laypwr.xa"
  87. 21="UiRemoveWater",32,1024,0,0,1,0,"Sfx\Interface\remwter.xa"
  88. 22="UiPlopBuilding",32,1024,1,0,1,0,"Sfx\Interface\bldplop.xa"
  89. 23="UiPlaySim",32,1024,1,0,1,0,"Sfx\Interface\playsim.xa"
  90. 24="UiPauseSim",32,1024,1,0,1,0,"Sfx\Interface\pausesim.xa"
  91. 25="UiSimSpeed1",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  92. 26="UiSimSpeed2",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  93. 27="UiSimSpeed3",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  94. 28="UiSimSpeed4",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  95. 30="UiError",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
  96. 31="UiErrorTopography",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
  97. 32="UiErrorNoMoney",32,1024,0,0,1,0,"Sfx\Interface\nomon.xa"
  98. 34="UiDispatchPolice",32,1024,0,0,1,0,"Sfx\Interface\DisPol.xa"
  99. 35="UiDispatchFire",32,1024,1,0,1,0,"Sfx\Interface\DisFire.xa"
  100. 36="UiLayRoadNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  101. 37="UiLayRailNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  102. 38="UiZoneResidential",32,1024,0,0,1,0,"Sfx\Interface\zone.xa"
  103. 44="UiDezone",32,1024,0,0,1,0,"Sfx\Interface\unzone.xa"
  104. 45="UiLayWaterNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  105. 46="UiLayPowerNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  106. 47="UiClickOnNewsticker",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"
  107. 48="UiEarlyWarningSiren",32,1024,0,0,1,0,"Sfx\Interface\WrnSiren.xa"
  108. 50="LayPipe",32,1024,0,0,1,0,"Sfx\Interface\LayPipe.xa"
  109. 51="LayRail",32,1024,0,0,1,0,"Sfx\Interface\LayRail.xa"
  110. 52="LayTunnel",32,1024,0,0,1,0,"Sfx\Interface\LayRoadT.xa"
  111. 53="LaySubway",32,1024,0,0,1,0,"Sfx\Interface\LaySbwy.xa"
  112. 54="NewsTickerAlarm",32,1024,0,0,1,0,"Sfx\Interface\NwsAlrm.xa"
  113. 55="GoToDisaster",32,1024,0,0,1,0,"Sfx\Interface\GoToD.xa"
  114. 56="CloseWindow",32,1024,0,0,1,0,"Sfx\Interface\close.xa"
  115. 57="DisasterPremonitionTremor",32,1024,0,0,1,0,"Sfx\Disasters\Tremor2.wav"
  116. 58="DisasterPremonitionNature",32,1024,0,0,1,0,"Sfx\Disasters\PStatue.xa"
  117. 59="DisasterPremonitionResidential",32,1024,0,0,1,0,"Sfx\Disasters\PDog.xa"
  118. 64="DisasterPremonitionCommercial",32,1024,0,0,1,0,"Sfx\Disasters\PCat.xa"
  119. 67="UiMoveAmbienceVolumeSlider",32,1024,0,0,1,0,"Sfx\Interface\ambvolsl.xa"
  120.  
  121. 70="kHumanResponseBoo",32,1024,0,0,1,0,"Sfx\Petitioners\Boo.xa"
  122. 71="kHumanResponseDisappointment",32,1024,0,0,1,0,"Sfx\Petitioners\Disapp1.xa"
  123. 72="kHumanResponseNeutral",32,1024,0,0,1,0,"Sfx\Petitioners\Polite.xa"
  124. 73="kHumanResponseYay",32,1024,0,0,1,0,"Sfx\Petitioners\Cheer.xa"
  125. ;64="GeigerCounter",32,1024,1,0,0,0,"Sfx\Disasters\Geiger.xa"
  126. 76="DisasterOneShotNuclearExplosion",32,1024,0,0,1,0,"Sfx\Disasters\nukeboom.xa"
  127. 77="UfoVaporizeBuilding",32,800,0,0,0,0,"Sfx\Disasters\UfoVapor.xa"
  128. 78="UfoMakeCropCircle",32,800,0,0,0,0,"Sfx\Disasters\UfoCir.xa"
  129. 79="UfoExplodes",32,1024,0,0,0,0,"Sfx\Disasters\UfoDead.xa"
  130. 80="UfoFireLaserBomb",32,1024,0,0,0,0,"Sfx\Disasters\UfoBomb.xa"
  131. 85="ScreamMale1",32,1024,0,0,0,0,"Sfx\Disasters\mscrm1.xa"
  132. 86="ScreamMale2",32,1024,0,0,0,0,"Sfx\Disasters\mscrm2.xa"
  133. 87="ScreamMale3",32,1024,0,0,0,0,"Sfx\Disasters\mscrm3.xa"
  134. 88="ScreamFemale1",32,1024,0,0,0,0,"Sfx\Disasters\fscrm1.xa"
  135. 89="ScreamFemale2",32,1024,0,0,0,0,"Sfx\Disasters\fscrm2.xa"
  136. 90="ScreamFemale3",32,1024,0,0,0,0,"Sfx\Disasters\fscrm3.xa"
  137. 91="ScreamFemale4",32,1024,0,0,0,0,"Sfx\Disasters\fscrm4.xa"
  138. 92="ScreamFemale5",32,1024,0,0,0,0,"Sfx\Disasters\fscrm5.xa"
  139. 93="ScreamFemale6",32,1024,0,0,0,0,"Sfx\Disasters\fscrm6.xa"
  140. 95="UfoLaserBombHit",32,1024,0,0,0,0,"Sfx\Disasters\UfoHit.xa"
  141. ;102="StartDisaster",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"
  142.  
  143. 103="GDESmall1",32,1024,0,0,1,0,"Sfx\Disasters\gde1.xa"
  144. 104="GDESmall2",32,1024,0,0,1,0,"Sfx\Disasters\gde2.xa"
  145. 105="GDESmall3",32,1024,0,0,1,0,"Sfx\Disasters\gde3.xa"
  146. 106="GDESmall4",32,1024,0,0,1,0,"Sfx\Disasters\gde4.xa"
  147. 107="GDESmall5",32,1024,0,0,1,0,"Sfx\Disasters\gde5.xa"
  148. 108="GDESmall6",32,1024,0,0,1,0,"Sfx\Disasters\gde6.xa"
  149. 109="GDEMedium1",32,1024,0,0,1,0,"Sfx\Disasters\gbde1.xa"
  150. 110="GDEMedium2",32,1024,0,0,1,0,"Sfx\Disasters\gbde2.xa"
  151. 111="GDEMedium3",32,1024,0,0,1,0,"Sfx\Disasters\gbde3.xa"
  152. 112="GDEMedium4",32,1024,0,0,1,0,"Sfx\Disasters\gbde4.xa"
  153. 134="GDEBig1",32,1024,0,0,1,0,"Sfx\Disasters\gde7.xa"
  154. 135="GDEBig2",32,1024,0,0,1,0,"Sfx\Disasters\gde9.xa"
  155.  
  156. 136="UiQueryGenericResidential",32,1024,0,0,1,0,"Sfx\Buildings\ResGen.xa"
  157. 137="UiQueryGenericCommercial",32,1024,0,0,1,0,"Sfx\Buildings\ComGen.xa"
  158. 138="UiQueryGenericIndustrial",32,1024,0,0,1,0,"Sfx\Buildings\IndGen.xa"
  159. 139="UiQueryGenericConstruction",32,1024,0,0,1,0,"Sfx\Buildings\ConGen.xa"
  160. 140="UiQueryGenericWater",32,1024,0,0,1,0,"Sfx\Interface\qwave.xa"
  161. 141="UiQueryGenericLandmark",32,1024,0,0,1,0,"Sfx\Buildings\Landmrk.xa"
  162. 142="UiQueryGenericAgricultural",32,1024,0,0,1,0,"Sfx\Interface\qmoo.xa"
  163. 143="UiQueryGenericAbandoned",32,1024,0,0,1,0,"Sfx\Buildings\AbanGen.xa"
  164. 144="UiQueryGenericPower",32,1024,0,0,1,0,"Sfx\Buildings\PGener.xa"
  165.  
  166. 145="UiLaySubwayNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  167. 146="UiButtonClickSmall",32,1024,1,0,1,0,"Sfx\Interface\buttonhi.xa"
  168. 147="EarthquakeCarAlarmHellZoom3",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm3.xa"
  169. 148="EarthquakeCarAlarmHellZoom4",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm4.xa"
  170. 149="EarthquakeCarAlarmHellZoom5",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm5.xa"
  171.  
  172. 151="UiQueryTreeGeneric",32,1024,1,0,1,0,"Sfx\Interface\QTree.xa"
  173. 152="UiLayBridge",32,1024,1,0,1,0,"Sfx\Interface\bridge.xa"
  174. 154="UiMoveBudgetWindowSlider",32,1024,1,0,1,0,"Sfx\Interface\button.xa"
  175.  
  176. 155="HumanResponseBooC1",32,1024,1,0,0,0,"Sfx\Petitioners\BooC1.xa"
  177. 156="HumanResponseBooD1",32,1024,1,0,0,0,"Sfx\Petitioners\BooD1.xa"
  178. 157="HumanResponseBooE1",32,1024,1,0,0,0,"Sfx\Petitioners\BooE1.xa"
  179. 158="HumanResponseBooF1",32,1024,1,0,0,0,"Sfx\Petitioners\BooF1.xa"
  180. 159="HumanResponseCheerB1",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB1.xa"
  181. 160="HumanResponseCheerB2",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB2.xa"
  182. 161="HumanResponseCheerB3",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB3.xa"
  183. 162="HumanResponseCheerB4",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB4.xa"
  184. 163="HumanResponseCheerB5",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB5.xa"
  185. 164="HumanResponsePoliteA1",32,1024,1,0,0,0,"Sfx\Petitioners\PoliteA1.xa"
  186. 165="HumanResponsePoliteA2",32,1024,1,0,0,0,"Sfx\Petitioners\PoliteA2.xa"
  187. 166="HumanResponsePoliteA3",32,1024,1,0,0,0,"Sfx\Petitioners\PoliteA3.xa"
  188. 167="HumanResponseBooTaxes",32,1024,1,0,0,0,"Sfx\Petitioners\TaxBoo.xa"
  189. 168="HumanResponseCheerTaxes",32,1024,1,0,0,0,"Sfx\Petitioners\TaxCheer.xa"
  190.  
  191. 170="Thunder",32,1024,1,0,0,0,"Sfx\Disasters\Thunder.xa"
  192. 171="UiButtonClick",32,1024,1,0,1,0,"Sfx\Interface\button3.xa"
  193. 172="UiQueryGenericLandfill",32,1024,0,0,1,0,"Sfx\Buildings\LandFill.xa"
  194. 173="UiQueryGenericAirport",32,1024,0,0,1,0,"Sfx\Buildings\Airport.xa"
  195. 174="UiQueryGenericSeaport",32,1024,0,0,1,0,"Sfx\Buildings\Shipyrd.xa"
  196.  
  197. [Fading]
  198. ; name        pri,vol,preload,autofade,UseAmbienceVol,PathsAreAbsolute,one-shot,loop
  199. 17="UiLayTrees",32,1024,0,1,0,0,"Sfx\Interface\laytree1.xa","Sfx\Interface\laytree2.xa"
  200. 18="UiTerrainRaise",32,1024,0,0,0,0,"Sfx\Interface\raizter.xa","Sfx\Interface\terloop.xa"
  201. 19="UiTerrainLower",32,1024,0,0,0,0,"Sfx\Interface\lwrter.xa","Sfx\Interface\terloop.xa"
  202. 20="UiLayWater",32,1024,0,1,0,0,"Sfx\Interface\laywter1.xa","Sfx\Interface\laywter2.xa"
  203. 81="Zoom4Loop",32,1024,0,0,1,0,"","Sfx\Zones\ambzoom4.wav"
  204. 82="Zoom5Loop",32,1024,0,0,1,0,"","Sfx\Zones\ambzoom5.wav"
  205. 83="Zoom3Loop",32,1024,0,0,1,0,"","Sfx\Zones\ambzoom3.wav"
  206. 94="UndergroundLoop",32,1024,0,0,1,0,"","Sfx\Zones\SubLoop.wav"
  207.  
  208. 96="DisasterFadingLoopTornado",32,1024,0,0,1,0,"","Sfx\Disasters\Trnado.wav"
  209. 97="DisasterFadingLoopEarthquake",32,1024,0,0,1,0,"","Sfx\Disasters\earthqke.wav"
  210. 98="DisasterFadingLoopFire",32,1024,0,0,1,0,"","Sfx\Disasters\firelp1.wav"
  211. 99="DisasterFadingLoopRiot",32,1024,0,0,1,0,"","Sfx\Disasters\riot.wav"
  212. 100="DisasterFadingLoopUfo",32,1024,0,0,1,0,"","Sfx\Disasters\ufo.xa"
  213. 101="DisasterFadingLoopProtest",32,1024,0,0,1,0,"","Sfx\Disasters\Protest.wav"
  214.  
  215. [Disaster]
  216. ; name        pri,vol,preload,PathsAreAbolute,filename,fadingsfxid
  217. 60="DisasterTornado",32,1024,0,0,"",96
  218. 61="DisasterEarthquake",32,1024,0,0,"",97
  219. 62="DisasterFire",32,1024,1,0,"",98
  220. 63="DisasterRiot",32,1024,1,0,"",99
  221. 74="DisasterUfo",32,1024,1,0,"",100
  222. 75="DisasterUfoSuckUpPeople",32,800,1,0,"Sfx\Disasters\UfoSuck.xa",0
  223. 84="DisasterProtest",32,1024,1,0,"",101
  224.  
  225. [3D1ShotSfx]
  226.  
  227. [Actor]
  228. ;SfxId, Sint32 lPri, vol, language, type, absolutepaths, char* szDrivebyFilename, char* szSpecial1Filename, char* szSpecial2Filename );
  229. ;type: 0 = use special2 for honk, 1 = use special2 for altitude
  230. 113="VehicleFireEngine",32,1024,1,0,0,"sfx\vehicles\sirenf.xa","",""
  231. 114="VehiclePolice",32,1024,1,0,0,"sfx\vehicles\sirenp.xa","",""
  232. 115="VehicleCobra",32,1024,0,0,0,"","","sfx\vehicles\carhrn1.xa"
  233. 116="VehicleMilitary",32,1024,0,0,0,"","","sfx\vehicles\carhrn2.xa"
  234. 117="VehicleSchool",32,1024,0,0,0,"","","sfx\vehicles\carhrn3.xa"
  235. 118="VehicleSportsCar",32,1024,0,0,0,"","","sfx\vehicles\carhrn4.xa"
  236. 119="VehicleLuxurySedan",32,1024,0,0,0,"","","sfx\vehicles\carhrn5.xa"
  237. 120="VehicleTruck",32,1024,0,0,0,"","","sfx\vehicles\carhrn6.xa"
  238. 121="VehicleDeliveryTruck",32,1024,0,0,0,"","","sfx\vehicles\carhrn7.xa"
  239. 122="VehicleSuburban",32,1024,0,0,0,"","","sfx\vehicles\carhrn8.xa"
  240. 123="VehicleEconomy",32,1024,0,0,0,"","","sfx\vehicles\carhrn1.xa"
  241. 124="VehicleConstruction",32,1024,0,0,0,"","","sfx\vehicles\carhrn2.xa"
  242. 125="VehicleCab",32,1024,00,,0,"","","sfx\vehicles\carhrn3.xa"
  243. 130="VehicleAmbulance",32,1024,1,0,0,"sfx\vehicles\sirena.xa","",""
  244. 131="VehicleHelicopter",32,1024,0,1,0,"sfx\vehicles\helilp.xa","",""
  245. 132="VehicleJetPlane",32,1024,0,1,0,"sfx\vehicles\jetlp.xa","",""
  246. 133="VehiclePropPlane",32,1024,0,1,0,"sfx\vehicles\planelp.xa","",""
  247. 150="VehicleTrain",32,1024,0,0,0,"sfx\vehicles\train.xa","",""
  248. 153="VehicleShip",32,1024,0,0,0,"sfx\vehicles\ship.xa","",""
  249. ;169="VehicleSubwayTrain",32,1024,0,0,0,"sfx\vehicles\subway.xa","",""
  250.  
  251. 130="VehicleEuroAmbulance",32,1024,2,0,0,"sfx\vehicles\ESirenA.xa","",""
  252.  
  253. [Sparse]
  254. ;pri,vol,numsamples, absolutepaths, {filename,vol,triggerval} ...
  255. 0x100="BuildingFireStation",32,1024,1,0,"Sfx\Buildings\FireStn.xa",100,600
  256. 0x101="BuildingPoliceStation",32,1024,1,0,"Sfx\Buildings\Police.xa",100,600
  257. 0x102="BuildingHospital",32,1024,1,0,"Sfx\Buildings\Hspital.xa",100,600
  258. 0x103="BuildingAirport",32,1024,1,0,"Sfx\Buildings\Airport.xa",100,600
  259. 0x104="BuildingArtCenter",32,1024,1,0,"Sfx\Buildings\ArtCntr.xa",100,600
  260. 0x105="BuildingBatteryFactory",32,1024,1,0,"Sfx\Buildings\BtryFct.xa",100,600
  261. 0x106="BuildingBusStop",32,1024,1,0,"Sfx\Buildings\BusStop.xa",100,600
  262. 0x107="BuildingCasino",32,1024,1,0,"Sfx\Buildings\Casino.xa",100,600
  263. 0x108="BuildingChurch",32,1024,1,0,"Sfx\Buildings\Church.xa",100,600
  264. 0x109="BuildingCourtHouse",32,1024,1,0,"Sfx\Buildings\CrtHse.xa",100,600
  265. 0x10a="BuildingDefenseContractor",32,1024,1,0,"Sfx\Buildings\Defense.xa",100,600
  266. 0x10b="BuildingDesalinisation",32,1024,1,0,"Sfx\Buildings\Desali.xa",100,600
  267. 0x10c="BuildingFedPen",32,1024,1,0,"Sfx\Buildings\FedPen.xa",100,600
  268. 0x10d="BuildingGarbageIncinerator",32,1024,1,0,"Sfx\Buildings\Garbage.xa",100,600
  269. 0x10e="BuildingGelatinFactory",32,1024,1,0,"Sfx\Buildings\Gelatin.xa",100,600
  270. 0x10f="BuildingJunkyard",32,1024,1,0,"Sfx\Buildings\Junkyrd.xa",100,600
  271. 0x110="BuildingLandmark",32,1024,1,0,"Sfx\Buildings\Landmrk.xa",100,600
  272. 0x111="BuildingLighthouse",32,1024,1,0,"Sfx\Buildings\Litehse.xa",100,600
  273. 0x112="BuildingMedicalResearchCtr",32,1024,1,0,"Sfx\Buildings\MedRes.xa",100,600
  274. 0x113="BuildingMilitaryBase",32,1024,1,0,"Sfx\Buildings\MltryBas.xa",100,600
  275. 0x114="BuildingMissileSilo",32,1024,1,0,"Sfx\Buildings\MSilo.xa",100,600
  276. 0x115="BuildingNationalPark",32,1024,1,0,"Sfx\Buildings\Gyser.xa",100,600
  277. 0x116="BuildingOilPump",32,1024,1,0,"Sfx\Buildings\OilPump.xa",100,600
  278. 0x117="BuildingPark",32,1024,1,0,"Sfx\Buildings\Park.xa",100,600
  279. 0x118="BuildingCoalPower",32,1024,1,0,"Sfx\Buildings\PCoal.xa",100,600
  280. 0x119="BuildingFusionPower",32,1024,1,0,"Sfx\Buildings\PFusion.xa",100,600
  281. 0x11a="BuildingGasPower",32,1024,1,0,"Sfx\Buildings\PGas.xa",100,600
  282. 0x11b="BuildingGenericPower",32,1024,1,0,"Sfx\Buildings\PGener.xa",100,600
  283. 0x11c="BuildingMicrowavePower",32,1024,1,0,"Sfx\Buildings\PMicro.xa",100,600
  284. 0x11d="BuildingNuclearPower",32,1024,1,0,"Sfx\Buildings\PNuke.xa",100,600
  285. 0x11e="BuildingOilPower",32,1024,1,0,"Sfx\Buildings\POil.xa",100,600
  286. 0x11f="BuildingSolarPower",32,1024,1,0,"Sfx\Buildings\PSolar.xa",100,600
  287. 0x120="BuildingWindPower",32,1024,1,0,"Sfx\Buildings\PWind.xa",100,600
  288. 0x121="BuildingSchool",32,1024,1,0,"Sfx\Buildings\School.xa",100,600
  289. 0x122="BuildingBigScienceCenter",32,1024,1,0,"Sfx\Buildings\SciCntr.xa",100,600
  290. 0x123="BuildingShipyard",32,1024,1,0,"Sfx\Buildings\Shipyrd.xa",100,600
  291. 0x124="BuildingSpaceport",32,1024,1,0,"Sfx\Buildings\SpacePrt.xa",100,600
  292. 0x125="BuildingSportsStadium",32,1024,1,0,"Sfx\Buildings\SprtsStd.xa",100,600
  293. 0x126="BuildingSubwayStation",32,1024,1,0,"Sfx\Buildings\SubStatn.xa",100,600
  294. 0x127="BuildingThemePark",32,1024,1,0,"Sfx\Buildings\ThemePrk.xa",100,600
  295. 0x128="BuildingTNTFactory",32,1024,1,0,"Sfx\Buildings\TNTFact.xa",100,600
  296. 0x129="BuildingTrainStation",32,1024,1,0,"Sfx\Buildings\TrnStatn.xa",100,600
  297. 0x12a="BuildingToxicWaste",32,1024,1,0,"Sfx\Buildings\TxicWste.xa",100,600
  298. 0x12b="BuildingWaterTower",32,1024,1,0,"Sfx\Buildings\WtrTower.xa",100,600
  299. 0x12c="BuildingWaterTreatmentPlant",32,1024,1,0,"Sfx\Buildings\WtrTrtmn.xa",100,600
  300. 0x12d="BuildingZoo",32,1024,1,0,"Sfx\Buildings\Zoo.xa",100,600
  301.  
  302. 0x12e="BuildingBarn",32,1024,1,0,"Sfx\Buildings\barn.xa",100,600
  303. 0x12f="BuildingChickenCoop",32,1024,1,0,"Sfx\Buildings\chikcoop.xa",100,600
  304. 0x130="BuildingCityJail",32,1024,1,0,"Sfx\Buildings\CityJail.xa",100,600
  305. 0x131="BuildingCityHall",32,1024,1,0,"Sfx\Buildings\CityHall.xa",100,600
  306. 0x132="BuildingCollege",32,1024,1,0,"Sfx\Buildings\College.xa",100,600
  307. 0x133="BuildingFountain",32,1024,1,0,"Sfx\Buildings\Fountain.xa",100,600
  308. 0x134="BuildingGigaMall",32,1024,1,0,"Sfx\Buildings\GigaMall.xa",100,600
  309. 0x135="BuildingGolfCourse",32,1024,1,0,"Sfx\Buildings\Golf.xa",100,600
  310. 0x136="BuildingHistoricStatue",32,1024,1,0,"Sfx\Buildings\Statue.xa",100,600
  311. 0x137="BuildingBallPark",32,1024,1,0,"Sfx\Buildings\BallPark.xa",100,600
  312. 0x138="BuildingLandfill",32,1024,1,0,"Sfx\Buildings\Landfill.xa",100,600
  313. 0x139="BuildingArcology",32,1024,1,0,"Sfx\Buildings\Arcology.xa",100,600
  314. 0x13a="BuildingLibrary",32,1024,1,0,"Sfx\Buildings\Library.xa",100,600
  315. 0x13b="BuildingMarina",32,1024,1,0,"Sfx\Buildings\Marina.xa",100,600
  316. 0x13c="BuildingMayorsHouse",32,1024,1,0,"Sfx\Buildings\Mayor.xa",100,600
  317. 0x13d="BuildingMuseum",32,1024,1,0,"Sfx\Buildings\Museum.xa",100,600
  318. 0x13e="BuildingWaterPump",32,1024,1,0,"Sfx\Buildings\WatrPump.xa",100,600
  319. 0x13f="BuildingPond",32,1024,1,0,"Sfx\Buildings\Pond.xa",100,600
  320. 0x140="BuildingRecycle",32,1024,1,0,"Sfx\Buildings\Recycle.xa",100,600
  321. 0x141="BuildingStockExchange",32,1024,1,0,"Sfx\Buildings\StockX.xa",100,600
  322. 0x142="BuildingSubwayToRailStation",32,1024,1,0,"Sfx\Buildings\SrsStatn.xa",100,600
  323. 0x143="BuildingUniversityCampus",32,1024,1,0,"Sfx\Buildings\Campus.xa",100,600
  324. 0x144="BuildingCropCircle",32,1024,1,0,"Sfx\Buildings\Circle.xa",100,600
  325. 0x145="BuildingCommercialGeneric",32,1024,1,0,"Sfx\Buildings\ComGen.xa",100,600
  326. 0x146="BuildingIndustrialGeneric",32,1024,1,0,"Sfx\Buildings\IndGen.xa",100,600
  327. 0x147="BuildingResidentialGeneric",32,1024,1,0,"Sfx\Buildings\ResGen.xa",100,600
  328.  
  329. 0x148="LandmarkAlderPlanetarium",32,1024,1,0,"Sfx\Buildings\Alder.xa",100,600
  330. 0x149="LandmarkBigBen",32,1024,1,0,"Sfx\Buildings\BigBen.xa",100,600
  331. 0x14a="LandmarkCaliforniaPlaza",32,1024,1,0,"Sfx\Buildings\Maxis.xa",100,600
  332. 0x14b="LandmarkChartresCathedral",32,1024,1,0,"Sfx\Buildings\Chartres.xa",100,600
  333. 0x14c="LandmarkGrandCentralStation",32,1024,1,0,"Sfx\Buildings\GrandCen.xa",100,600
  334. 0x14d="LandmarkMelbourneCricketGround",32,1024,1,0,"Sfx\Buildings\Cricket.xa",100,600
  335. 0x14e="LandmarkPharosOfAlexandria",32,1024,1,0,"Sfx\Buildings\Pharos.xa",100,600
  336. 0x14f="LandmarkSheddAquarium",32,1024,1,0,"Sfx\Buildings\Shedd.xa",100,600
  337. 0x150="LandmarkSphinx",32,1024,1,0,"Sfx\Buildings\Sphinx.xa",100,600
  338. 0x151="LandmarkStatueOfLiberty",32,1024,1,0,"Sfx\Buildings\Statue.xa",100,600
  339. 0x152="LandmarkOperaHouse",32,1024,1,0,"Sfx\Buildings\Opera.xa",100,600
  340. 0x153="LandmarkUnitedStatesCapitol",32,1024,1,0,"Sfx\Buildings\Capital.xa",100,600
  341.  
  342. 0x154="SalvageYard",32,1024,1,0,"Sfx\Buildings\Salvage.xa",100,600
  343. 0x156="Playground",32,1024,1,0,"Sfx\Buildings\play.xa",100,600
  344. 0x157="WishingFountain",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
  345. 0x158="FountainOfGenx",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
  346. 0x159="FountainOf9To5",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
  347. 0x15a="FountainWalk",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
  348. 0x15b="LandmarkBuckinghamFountain",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
  349. 0x15c="FernPark",32,1024,1,0,"Sfx\Buildings\park.xa",100,600
  350. 0x15d="HumpdayPark",32,1024,1,0,"Sfx\Buildings\park.xa",100,600
  351. 0x15e="YuppieMemorialPark",32,1024,1,0,"Sfx\Buildings\park.xa",100,600
  352. 0x15f="PetrolPlant",32,1024,1,0,"Sfx\Buildings\OilPump.xa",100,600
  353. 0x161="LandmarkStatueOfLiberty",32,1024,1,0,"Sfx\Buildings\Statue.xa",100,600
  354. 0x162="LandmarkStBasilsCathedral",32,1024,1,0,"Sfx\Buildings\GChurch.xa",100,600
  355. 0x163="LandmarkStPaulsCathedral",32,1024,1,0,"Sfx\Buildings\GChurch.xa",100,600
  356. 0x164="LandmarkOldNorthChurch ",32,1024,1,0,"Sfx\Buildings\GChurch.xa",100,600
  357. 0x165="LandmarkUnionStation",32,1024,1,0,"Sfx\Buildings\TrnStatn.xa",100,600
  358. 0x166="LandmarkAlcatraz",32,1024,1,0,"Sfx\Buildings\FedPen.xa",100,600
  359. 0x167="BuildingConstruction",32,1024,1,0,"Sfx\Buildings\ConGen.xa",100,600
  360. 0x168="BuildingAbandoned",32,1024,1,0,"Sfx\Buildings\AbanGen.xa",100,600
  361. 0x169="BuildingWaterGeneric",32,1024,1,0,"Sfx\Interface\qwave.xa",100,600
  362. 0x170="BuildingAgriculturalGeneric",32,1024,1,0,"Sfx\Interface\qmoo.xa",100,600
  363.  
  364. 0x171="BuildingPyramid",32,1024,1,0,"Sfx\Buildings\Pyramid.xa",100,600
  365. 0x172="BuildingSmallPark",32,1024,1,0,"Sfx\Buildings\SmPark.xa",100,600
  366. 0x173="BuildingWasteToEnergyIncinerator",32,1024,1,0,"Sfx\Buildings\Waste.xa",100,600
  367. 0x174="BuildingCastle",32,1024,1,0,"Sfx\Buildings\Castle.xa",100,600
  368.  
  369. [Music]
  370. ; name, type(0=sample,1=freshness), filename, demofilename, 1=high-performance, in song list, PathIsAbsolute, enabled
  371. 0x01="SIM Broadway",0,"Music\3kg2.xa","",0,1,0,1
  372. ;0x02="Updown Town",0,"Music\3kj1.xa","",0,1,0,1
  373. ;0x03="Night Life",0,"Music\3kj2.xa","",0,1,0,1
  374. ;0x04="South Bridge",0,"Music\3kj3.xa","",0,1,0,1
  375. 0x02="Central Park Sunday",0,"Music\3kj4.xa","",0,1,0,1
  376. ;0x06="Building",0,"Music\3kp1.xa","",0,1,0,1
  377. ;0x07="Magic City",0,"Music\3kp2.xa","",0,1,0,1
  378. ;0x08="Illumination",0,"Music\3kp3.xa","",0,1,0,1
  379. ;0x09="New Terrain",0,"Music\3kp4.xa","",0,1,0,1
  380. ;0x0a="Concrete Jungle",0,"Music\3kp5.xa","",0,1,0,1
  381. ;0x0b="Power Grid",0,"Music\3kt1.xa","",0,1,0,1
  382. ;0x0c="Infrastructure",0,"Music\3kt2.xa","",0,1,0,1
  383. ;0x0d="Urban Complex",0,"Music\3kt3.xa","",0,1,0,1
  384. 0x03="Window Washer's Dream",0,"Music\3kd1.xa","",0,1,0,1
  385. ;0x0f="SimCity 2000 Theme",0,"Music\SC2KBug.xa","",0,0,0,1
  386.  
  387. ; Test stuff
  388. ;0x01="Song1",0,"Music\carhrn1.WAV","",0,1,1
  389. ;0x02="Song2",0,"Music\carhrn2.WAV","",0,1,1
  390. ;0x03="Song3",0,"Music\carhrn3.WAV","",0,1,1
  391. ;0x04="Song4",0,"Music\carhrn4.WAV","",0,1,1
  392. ;0x05="Song5",0,"Music\carhrn5.WAV","",0,1,1
  393. ;0x06="Song6",0,"Music\carhrn6.WAV","",0,1,1
  394. ;0x07="Song7",0,"Music\carhrn7.WAV","",0,1,1
  395. ;0x08="Song8",0,"Music\carhrn8.WAV","",0,1,1
  396. ;0x09="Song9",0,"Music\carhrn9.WAV","",0,1,1
  397. ;0x0a="Song10",0,"Music\carhrn10.WAV","",0,1,1
  398. ;0x0b="Song11",0,"Music\carhrn11.WAV","",0,1,1
  399. ;0x0c="Song12",0,"Music\carhrn12.WAV","",0,1,1
  400. ;0x0d="Song13",0,"Music\carhrn13.WAV","",0,1,1
  401. ;0x0e="Song14",0,"Music\carhrn14.WAV","",0,1,1
  402.  
  403.  
  404. [Events]
  405. 1=kDebug1,150,0,0,0,0
  406. 2=kDebugShutdown,158,0,0,0,0
  407. 3=kDebug2,151,0,0,0,0
  408. 4=kDebug3,152,0,0,0,0
  409. 5=kDebug4,153,0,0,0,0
  410. 6=kDebug5,154,0,0,0,0
  411. 7=kDebugNextSong,155,0,0,0,0
  412. 8=kDebugStopMusic,156,0,0,0,0
  413. 9=kDebugGetCellInfo,157,0,0,0,0
  414. 10=kDebugSetVehicleMinMax,159,1,160,0,0
  415. 11=kDebugSetVehicleTestSfxIdAndNumSteps,160,131,100,0,0
  416. 12=kDebugSetVehicleTestStart,161,-200,200,-200,200
  417. 13=kDebugSetDistanceFactor,162,1,1,1,1
  418. 14=kDisasterPremonition,218,2,0,0,0
  419.  
  420. ; Example: pBoxX->Event( kOptionSetMusicVol, lMusicVol );
  421. 15=kOptionSfxOnOff, 1000, p1, p2, p3, p4
  422. 16=kOptionMusicOnOff, 1001, p1, p2, p3, p4
  423. 17=kOptionSetMusicVol, 1002, p1, p2, p3, p4
  424. 18=kOptionSetSfxVol, 1003, p1, p2, p3, p4
  425. 19=kOptionSetAmbienceVol, 1004, p1, p2, p3, p4
  426. 20=kOptionSetWindVol, 1005, p1, p2, p3, p4
  427. 21=kOptionSetVehicleVol, 1006, p1, p2, p3, p4
  428. 22=kOptionSetMuteAll, 1007, p1, p2, p3, p4
  429. 23=kOptionSetDirectSound3DAcceleration, 1008, p1, p2, p3, p4
  430.  
  431. ; See Kevin's code
  432. 24=kListenerSetPosition, 3000, p1, p2, p3, p4
  433. 25=kListenerSetOrientation, 3001, p1, p2, p3, p4
  434. 26=kListenerSetZoomLevel, 3002, p1, p2, p3, p4
  435.  
  436. ; Example: pBoxX->Event( kOptionSetMusicVol, lMusicVol );
  437. 27=kBannerScreenOpens, 10000, p1, p2, p3, p4
  438. 28=kMenuWindowOpens, 10001, p1, p2, p3, p4
  439. 29=kCityCreated, 10002, p1, p2, p3, p4
  440. 30=kCityDestroyed, 10003, p1, p2, p3, p4
  441. 31=kCitySetSize, 10004, p1, p2, p3, p4
  442. 32=kCityFirstPopsIntoView, 10005, p1, p2, p3, p4
  443. 33=kCityStartLoading, 10006, p1, p2, p3, p4
  444. 34=kCityFinishLoading, 10007, p1, p2, p3, p4
  445. 35=kAppGetFocus, 10008, p1, p2, p3, p4
  446. 36=kAppLoseFocus, 10009, p1, p2, p3, p4
  447.  
  448. ; Example: pBoxX->Event( kAdvisorWindowOpen );
  449. 37=kAdvisorWindowOpen, 50, p1, p2, p3, p4
  450. 38=kAdvisorWindowClose, 51, p1, p2, p3, p4
  451. 39=kUtilityAdvisorWindowOpen, 52, p1, p2, p3, p4
  452. 40=kUtilityAdvisorWindowClose, 53, p1, p2, p3, p4
  453. 41=kBudgetAdvisorWindowOpen, 54, p1, p2, p3, p4
  454. 42=kBudgetAdvisorWindowClose, 55, p1, p2, p3, p4
  455. 43=kPetitionerWindowOpen, 56, p1, p2, p3, p4
  456. 44=kPetitionerWindowClose, 57, p1, p
  457. 75=Audition Song 5,1013,5,0,0,02, p3, p4
  458. 45=kBudgetWindowOpen, 58, p1, p2, p3, p4
  459. 46=kBudgetWindowClose, 59, p1, p2, p3, p4
  460.  
  461. ; pBoxX->Event( kExplosion, lExplosionNum )  //lExplosionNum 0 to 3
  462. 47=kExplosion, 200, p1, p2, p3, p4
  463.  
  464. ; pBoxX->Event( kDisasterWarning )
  465. 48=kDisasterWarning, 201, p1, p2, p3, p4
  466.  
  467. 49=kSfxPlay, 0, p1, p2, p3, p4
  468. 50=kSfxPlay, 0, p1, p2, p3, p4
  469. 51=kSfxPlay, 0, p1, p2, p3, p4
  470. 52=kSfxStop, 1, p1, p2, p3, p4
  471. 53=kSfxUpdate, 2, p1, p2, p3, p4
  472. 54=kSfxkill, 3, p1, p2, p3, p4
  473. 55=kSfxSpecial1, 4, p1, p2, p3, p4
  474. 56=kSfxSpecial2, 5, p1, p2, p3, p4
  475. 57=kSfxSpecial3, 6, p1, p2, p3, p4
  476. 58=kSfxLoad, 7, p1, p2, p3, p4
  477. 59=kSfxUnload, 8, p1, p2, p3, p4
  478.  
  479. 60=kBoxxEarlyWarningSiren,209,0,0,0,0
  480.  
  481. 61=kBoxxSuckUpPerson,207,0,0,0,0
  482. 62=kBoxxSuckUpPerson,207,1,0,0,0
  483. 63=kBoxxSuckUpCar,2087,0,0,0,0
  484. 64=kOptionsSongSetEnable,1012,0,0,0,0
  485. 65=kOptionsSongStartAudition,1013,0,0,0,0
  486. 66=kOptionsSongStopAudition,1014,0,0,0,0
  487. 67=kOptionsStartGettingSongs,1015,0,0,0,0
  488. 68=kOptionsGetNextSong,1016,0,0,0,0
  489. 69=kOptionsGetNextSong,1016,0,0,0,0
  490. 70=kOptionsSongListGetCurrentSong,1017,0,0,0,0
  491.  
  492. 71=Audition Song 1,1013,1,0,0,0
  493. 72=Audition Song 2,1013,2,0,0,0
  494. 73=Audition Song 3,1013,3,0,0,0
  495. 74=Audition Song 4,1013,4,0,0,0
  496. 76=Audition Song 6,1013,6,0,0,0
  497. 77=Audition Song 7,1013,7,0,0,0
  498. 78=Audition Song 8,1013,8,0,0,0
  499. 79=Audition Song 9,1013,9,0,0,0
  500.  
  501. 80=Earthquake Premonition 1,218,61,1,0,0
  502. 81=Earthquake Premonition 2,218,61,2,0,0
  503. 82=Earthquake Premonition 3,218,61,3,0,0
  504.  
  505. 83=Tornado Off Screen,5,60,0,0
  506. 84=Tornado On Screen,5,60,4,1
  507. 85=Fire Off Screen,5,62,0,0
  508. 86=Fire On Screen,5,62,3,1
  509. 87=Ufo Off Screen,5,74,0,0
  510. 88=Ufo On Screen,5,74,2,1
  511.  
  512. 89=Move Music Volume Slider,1018,0,0,0,0
  513. 90=Move Ambience Volume Slider,1019,0,0,0,0
  514. 91=Move Sfx Volume Slider,1020,0,0,0,0
  515. 92=Enter Credits Screen,10016,0,0,0,0
  516. 93=Exit Credits Screen,10017,0,0,0,0
  517.  
  518. 94=Meet With Advisor,3019,0,0,0,0
  519. 95=Select Topic,3014,0,0,0,0
  520.